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Attributes

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Name Abbreviation Effect
Hit Points HP How much damage you can take.
Skill Points SP Used to perform skills during battle.
Attack Att Contributes largely to the amount of damage done during an attack.
Accuracy Acc Formerly skill. This is the likelihood of connecting with your target.
Agility Agil Formerly speed. This is the likelihood of dodging your opponents' strike.
Luck Lck Contributes largely to the chance of having a critical strike.
Defense Def Blocks physical damage.
Resistance Res Blocks magical damage.
Attack Rate AR Your resting period in between attacks (in seconds).

The expected (or average) attribute values of a specified class at a specified level can be calculated from the above tables with this equation:

\text{Expected Attribute Value} = (Level - 1) \times Attribute Growth + Starting Attribute Value

For example, what is the expected value of the attack attribute for a hunter at level 41? The attribute growth here is 60% (0.6), and the starting attribute value is 7. This gives 40 x 0.6 + 7, which means our expected attack value is 31. This is just an average: the actual value for a level 41 hunter could be anything between 7 (no att increases) and 47 (att increase every level up).

If a character has had particularly poor results from the randomness of the attribute awards, there is nothing that can be done about it short of starting again with a new class or new account or re-locking and unlocking the class again.

Class HP SP Att Def Res Agl Acc Lck Attack Rate Released
Bandit 55 65 55 40 30 80 75 3 3.900 Neg
Butcher 95 57 80 40 20 30 70 7 4.900 Pos
Cannibal 55 48 55 40 30 50 50 8 3.600 Neg
Cannoneer 75 30 50 60 10 40 45 7 5.500 Neg
Charmer 45 60 35 45 60 70 55 6 4.000 Neg
Clown 85 69 50 40 40 65 40 7 4.500 Pos
Elemental 74 70 40 95 80 20 40 4 4.600 Neg
General 77 63 70 70 10 30 55 4 5.500 Neg
Guard 150 70 75 80 35 15 40 4 5.500 Pos
Hunter 62 66 55 55 25 50 70 3 4.100 Pos
Hypnotist 52 90 35 40 70 55 50 6 4.600 Pos
Lumberjack 85 30 85 75 5 20 35 8 6.000 Neg
Magician 54 75 50 40 65 80 40 7 5.300 Neg
Mandrake 52 69 30 35 65 45 60 3 4.000 Pos
Pirate 66 65 65 45 35 70 40 6 4.800 Pos
Priest 49 99 20 25 95 35 65 7 4.300 Pos
Ranger 63 70 60 55 30 65 60 3 4.300 Pos
Scout 51 50 40 40 30 90 65 4 3.500 (Fastest: 3.200) Pos
Shaman 50 88 60 45 75 60 40 6 4.300 Pos
Sniper 55 70 75 30 25 75 95 9 5.600 Pos
Soldier 70 45 70 60 30 40 50 4 5.000 Pos
Spy 58 80 35 50 40 95 70 3 4.500 Pos
Swarmer 51 62 40 40 60 50 55 3 4.300 Neg
Thaumaturge 54 55 90 35 60 35 30 7 6.000 Neg
Witch 48 73 65 30 70 55 45 5 5.000 Pos

Class HP SP Att Def Res Agl Acc Lck Released
Bandit 165 2600 6 4 3 8 8 3 Neg
Butcher 222 2280 8 5 2 3 6 7 Pos
Cannibal 165 1920 6 4 3 5 5 8 Neg
Cannoneer 225 1200 5 6 1 4 5 7 Neg
Charmer 135 2400 4 5 6 7 6 6 Neg
Clown 240 2760 5 5 4 7 4 7 Pos
Elemental 222 2800 4 10 8 2 4 4 Neg
General 231 2520 7 7 1 3 6 4 Neg
Guard 450 2800 7 8 1 3 4 4 Pos
Hunter 180 2640 6 6 3 5 7 3 Pos
Hypnotist 156 3600 4 4 7 6 4 6 Pos
Lumberjack 255 1200 9 8 1 2 4 8 Neg
Magician 162 3000 5 4 7 8 4 7 Neg
Mandrake 156 2760 3 4 7 4 5 3 Pos
Pirate 198 2600 7 5 3 7 5 6 Pos
Priest 147 3960 2 2 10 4 7 7 Pos
Ranger 189 2800 6 6 3 7 6 3 Pos
Scout 153 2000 4 4 3 9 7 4 Pos
Shaman 150 3520 6 4 8 4 7 6 Pos
Sniper 165 2800 7 3 3 8 9 9 Pos
Soldier 210 1800 7 7 2 4 5 4 Pos
Spy 174 3200 4 5 4 10 5 3 Pos
Swarmer 153 2480 4 4 6 5 6 3 Neg
Thaumaturge 162 2200 9 4 6 4 3 7 Neg
Witch 144 2920 7 3 7 6 5 5 Pos

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