# Attributes

17,088pages on
this wiki

Name Abbreviation Effect
Hit Points HP How much damage you can take.
Skill Points SP Used to perform skills during battle.
Attack Att Contributes largely to the amount of damage done during an attack.
Accuracy Acc Formerly skill. This is the likelihood of connecting with your target.
Agility Agil Formerly speed. This is the likelihood of dodging your opponents' strike.
Luck Lck Contributes largely to the chance of having a critical strike.
Defense Def Blocks physical damage.
Resistance Res Blocks magical damage.
Attack Rate AR Your resting period in between attacks (in seconds).

The expected (or average) attribute values of a specified class at a specified level can be calculated from the above tables with this equation:

$\text{Expected Attribute Value} = (Level - 1) \times Attribute Growth + Starting Attribute Value$

For example, what is the expected value of the attack attribute for a hunter at level 41? The attribute growth here is 60% (0.6), and the starting attribute value is 7. This gives 40 x 0.6 + 7, which means our expected attack value is 31. This is just an average: the actual value for a level 41 hunter could be anything between 7 (no att increases) and 47 (att increase every level up).

If a character has had particularly poor results from the randomness of the attribute awards, there is nothing that can be done about it short of starting again with a new class or new account or re-locking and unlocking the class again.

Class HP SP Att Def Res Agl Acc Lck Attack Rate Released
Bandit 55 65 55 40 30 80 75 3 3.900
Butcher 95 57 80 40 20 30 70 7 4.900
Cannibal 55 48 55 40 30 50 50 8 3.600
Cannoneer 75 30 50 60 10 40 45 7 5.500
Charmer 45 60 35 45 60 70 55 6 4.000
Clown 85 69 50 40 40 65 40 7 4.500
Elemental 74 70 40 95 80 20 40 4 4.600
General 77 63 70 70 10 30 55 4 5.500
Guard 150 70 75 80 35 15 40 4 5.500
Hunter 62 66 55 55 25 50 70 3 4.100
Hypnotist 52 90 35 40 70 55 50 6 4.600
Lumberjack 85 30 85 75 5 20 35 8 6.000
Magician 54 75 50 40 65 80 40 7 5.300
Mandrake 52 69 30 35 65 45 60 3 4.000
Pirate 66 65 65 45 35 70 40 6 4.800
Priest 49 99 20 25 95 35 65 7 4.300
Ranger 63 70 60 55 30 65 60 3 4.300
Scout 51 50 40 40 30 90 65 4 3.500 (Fastest: 3.200)
Shaman 50 88 60 45 75 60 40 6 4.300
Sniper 55 70 75 30 25 75 95 9 5.600
Soldier 70 45 70 60 30 40 50 4 5.000
Spy 58 80 35 50 40 95 70 3 4.500
Swarmer 51 62 40 40 60 50 55 3 4.300
Thaumaturge 54 55 90 35 60 35 30 7 6.000
Witch 48 73 65 30 70 55 45 5 5.000

Class HP SP Att Def Res Agl Acc Lck Released
Bandit 165 2600 6 4 3 8 8 3
Butcher 222 2280 8 5 2 3 6 7
Cannibal 165 1920 6 4 3 5 5 8
Cannoneer 225 1200 5 6 1 4 5 7
Charmer 135 2400 4 5 6 7 6 6
Clown 240 2760 5 5 4 7 4 7
Elemental 222 2800 4 10 8 2 4 4
General 231 2520 7 7 1 3 6 4
Guard 450 2800 7 8 1 3 4 4
Hunter 180 2640 6 6 3 5 7 3
Hypnotist 156 3600 4 4 7 6 4 6
Lumberjack 255 1200 9 8 1 2 4 8
Magician 162 3000 5 4 7 8 4 7
Mandrake 156 2760 3 4 7 4 5 3
Pirate 198 2600 7 5 3 7 5 6
Priest 147 3960 2 2 10 4 7 7
Ranger 189 2800 6 6 3 7 6 3
Scout 153 2000 4 4 3 9 7 4
Shaman 150 3520 6 4 8 4 7 6
Sniper 165 2800 7 3 3 8 9 9
Soldier 210 1800 7 7 2 4 5 4
Spy 174 3200 4 5 4 10 5 3
Swarmer 153 2480 4 4 6 5 6 3
Thaumaturge 162 2200 9 4 6 4 3 7
Witch 144 2920 7 3 7 6 5 5