Fall Charmer
This Class has not been released yet. All the information here is subject to change.
The focus here is on damage and to a lesser, but still noticeable extent, creativity (the spark of genius/fire). Big single target damage and spells that focus on fire and pure stopping power.
Usable Inventory
Weapons, Head, Clothing
Type Hp Sp Att Def Res Agl Acc Lck
Starting Attributes 135 2400 4 5 6 7 6 6
Growth Rate 45 60 35 45 60 70 55 60
Attack Rate: 4.000
Skills (alternatively here)
Weapon Proficiency[1]
Axe Neg Blowgun Pos Blunderbuss Pos
Bomb Pos Book Neg Bow Neg
Club Neg Cutlass Neg Grenade Neg
Hand Cannon Neg Knife Pos Knuckles Pos
Machete Neg Musket Neg Sickle Pos
Staff Neg Sword Neg Tomahawk Neg
  1. Damage modifiers - (StStSt
    = +45%, StSt = +30%, St = +15%, Cir = +0%, Min = -50%, Neg = not usable)