FANDOM


Skill Class Level End Class Level Season Level End Season Level Cost Sp Effect
Ankle Shot I 1 85 1 57 600 Deals [125%] Damage to target enemy. Reduce the target's Agility [20%/3 turns] and remove any active slows or hastes.
Ankle Shot II 85 180 57 120 625 Deals [150%] Damage to target enemy. Reduce the target's Agility [20%/3 turns] and remove any active slows or hastes.
Ankle Shot III 180 240 120 160 650 Deals [150%] Damage to target enemy. Reduce the target's Agility [25%/4 turns] and Slow [20%/4 turns].
Ankle Shot IV 240 340 160 227 675 Deals [175%] Damage to target enemy. Reduce the target's Agility [25%/4 turns] and Slow [20%/4 turns].
Ankle Shot V 340 410 227 273 700 Deals [175%] Damage to target enemy. Reduce the target's Agility [30%/5 turns] and Slow [40%/5 turns].
Ankle Shot VI 410 273 725 Deals [200%] Damage to target enemy. Reduce the target's Agility [30%/5 turns] and Slow [40%/5 turns].
Antinept 1 1 Passive Every normal attack made by the Fall Sniper has a 20% chance to remove the Inept state from the Fall Sniper.
Cardinal's Call I 75 210 75 140 1200 Increase the Luck [200%/10 turns] and xCrit [4x/10 turns] of all allies. Inept [10 turns] self.
Cardinal's Call II 210 320 140 213 1300 Increase the Luck [233%/12 turns] and xCrit [4x/12 turns] of all allies. Inept [12 turns] self.
Cardinal's Call III 320 499 213 333 1400 Increase the Luck [266%/14 turns] and xCrit [5x/14 turns] of all allies. Inept [14 turns] self.
Cardinal's Call IV 499 333 1500 Increase the Luck [300%/15 turns] and xCrit [5x/15 turns] of all allies. Inept [15 turns] self.
Critical Shooting 1 1 Passive All of the Sniper's single target damaging skills have a 5% chance to do critical damage for twice their normal value.
Friendly Fire I 40 180 40 120 900 Deal [25%] Damage to target ally, and grant that Ally; Berserk [50%/5 turns], Attack [50%/5 turns], Bravery [50%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Friendly Fire II 180 270 120 180 950 Deal [25%] Damage to target ally, and grant that Ally; Berserk [55%/5 turns], Attack [55%/5 turns], Bravery [55%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Friendly Fire III 270 340 180 227 1000 Deal [25%] Damage to target ally, and grant that Ally; Berserk [60%/5 turns], Attack [60%/5 turns], Bravery [60%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Friendly Fire IV 340 430 227 287 1050 Deal [25%] Damage to target ally, and grant that Ally; Berserk [65%/5 turns], Attack [65%/5 turns], Bravery [65%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Friendly Fire V 430 480 287 320 1100 Deal [25%] Damage to target ally, and grant that Ally; Berserk [70%/5 turns], Attack [70%/5 turns], Bravery [70%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Friendly Fire VI 480 320 1150 Deal [25%] Damage to target ally, and grant that Ally; Berserk [75%/5 turns], Attack [75%/5 turns], Bravery [75%/5 turns]. Inept [5 turns] and remove all Berserk, Attack and Bravery effects from self.
Headshot I 20 100 20 100 2910 Deal [500%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot II 100 200 100 200 3325 Deal [520%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot III 200 300 200 300 3990 Deal [540%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot IV 300 400 300 400 4655 Deal [560%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot V 400 500 400 500 5320 Deal [580%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VI 500 600 500 600 5985 Deal [600%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VII 600 700 600 700 6650 Deal [620%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VIII 700 800 700 146 7315 Deal [640%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot IX 800 900 800 900 7980 Deal [660%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot X 900 900 8645 Deal [680%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot XI 1000 1000 9310 Deal [700%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Inferno Shell I 50 160 50 107 1600 Deal [200%] Damage to target enemy, increase self's Attack [80%/5 turns] and Inept [5 turns] self.
Inferno Shell II 160 310 107 207 1700 Deal [225%] Damage to target enemy, increase self's Attack [85%/5 turns] and Inept [5 turns] self.
Inferno Shell III 310 380 207 253 1800 Deal [250%] Damage to target enemy, increase self's Attack [90%/5 turns] and Inept [5 turns] self.
Inferno Shell IV 380 460 253 307 1900 Deal [275%] Damage to target enemy, increase self's Attack [95%/5 turns] and Inept [5 turns] self.
Inferno Shell V 460 307 2000 Deal [300%] Damage to target enemy, increase self's Attack [100%/5 turns] and Inept [5 turns] self.
Patience I 5 50 5 33 720 Restore [400] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience II 50 100 33 67 835 Restore [425] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience III 100 150 67 100 950 Restore [450] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience IV 150 200 100 133 1065 Restore [475] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience V 200 250 133 167 1180 Restore [500] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VI 250 300 167 200 1295 Restore [525] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VII 300 350 200 233 1410 Restore [550] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VIII 350 400 233 267 1525 Restore [575] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience IX 400 450 267 300 1640 Restore [600] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience X 450 500 300 333 1755 Restore [625] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XI 500 550 333 367 1870 Restore [650] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XII 550 600 367 400 1985 Restore [675] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XIII 600 650 400 433 2100 Restore [700] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XIV 650 700 433 467 2215 Restore [725] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XV 700 467 2330 Restore [750] SP and remove slows/hates from self. CritX [5/3 turns] self.
Rapid Fire I 10 90 10 60 900 Hasten [90%/5 turns] self, but also reduce self's Accuracy [50%/5 turns] and Luck [25%/5 turns]. Inept [4 turns] self.
Rapid Fire II 90 170 60 113 1000 Hasten [90%/6 turns] self, but also reduce self's Accuracy [50%/6 turns] and Luck [25%/6 turns]. Inept [5 turns] self.
Rapid Fire III 170 260 113 173 1200 Hasten [90%/7 turns] self, but also reduce self's Accuracy [50%/7 turns] and Luck [25%/7 turns]. Inept [6 turns] self.
Rapid Fire IV 260 330 173 220 1300 Hasten [90%/8 turns] self, but also reduce self's Accuracy [50%/8 turns] and Luck [25%/8 turns]. Inept [7 turns] self.
Rapid Fire V 330 470 220 313 1400 Hasten [90%/9 turns] self, but also reduce self's Accuracy [50%/9 turns] and Luck [25%/9 turns]. Inept [8 turns] self.
Rapid Fire VI 470 313 1500 Hasten [90%/10 turns] self, but also reduce self's Accuracy [50%/10 turns] and Luck [25%/10 turns]. Inept [9 turns] self.
Sharpshooter 1 1 Passive The Sniper starts combat off with xCrit [5x/4 turns].
Valor I 30 110 30 73 750 Bravery [150%/5 turns] and Inept [5 turns] self.
Valor II 110 190 73 127 850 Bravery [160%/5 turns] and Inept [5 turns] self.
Valor III 190 290 127 193 950 Bravery [170%/5 turns] and Inept [5 turns] self.
Valor IV 290 360 193 240 1050 Bravery [180%/5 turns] and Inept [5 turns] self.
Valor V 360 440 240 293 1150 Bravery [190%/5 turns] and Inept [5 turns] self.
Valor VI 440 293 1250 Bravery [200%/5 turns] and Inept [5 turns] self.