28 Aug 11 - There was another Lottery where the winner got a free Clothing item that will be released to the public soon.
27 Aug 11 - Right now there are some issues with the connection between the Netherlands and the wikia servers. Because of that, the amount of updates from User:Frank (Marakesh) and User:Marabot are very limited at this moment. My excuses for not being able to keep the wiki up-to-date to the level I want it to be.
30 Jun 11 - There was another event at Alezio's Game where if you won the game you got 1 million exp plus the exp you would normally get.
30 Jun 11 - The wiki will be undergoing an important update to improve page loading speeds. This might temporarily break some pages. If you notice a broken article, please report it in the Feedback Section.
29 Jun 11 - The mods beat the players in a mods vs players Alezio's Game event! Sadly though if the players had won there would have been an exp event.
29 Jun 11 - There were 4 events at Alezio's Game where if you won the next game you got 1 million exp plus the exp you'd normally get congrats to all winners!
29 Jun 11 - The Second SS2 Lottery was held, 1000 a ticket and the grand prize was 2500
22 Jun 11 - The First SS2 Lottery was held, 1000 a ticket and the grand prize was 2500
07 Jan 11 - XP Items sale weekend, where several XP Items will be on sale for a short period of time. First sale was XP Roars for 450. Second sale was XP Chants for 300. Third sale was XP Shouts for 125.
5 Oct 10 - Start of the 30 day super sale, 30 new unique items, each day 1 of them will be for sale. For more info, see: . A list of released items can be found in the 30 in 30 sale event items list.
11 Aug 10 - Event only for the pirate class. Each mob killed by a pirate on Turtle Island counts as a lottery ticket. Jamie is then going to choose one of these tickets and the winner gets an unreleased item, which can only be equiped by the pirate class. Update: MuffyGirl was the winner and got all 7 hairstyles for the Winter Pirate, which have not been released yet.
10 Aug 10 - The pirate has been released. New quests have been added. More details see here: Changes v0.93y
8 Jul 10 - In the server selection, you can let the game choose you the best server by selecting the "Auto-Select Best Server" option. Mainly performance enhancements (lag reduction). Unfortunately, the friend list had to be erased.
17 Jun 10 - Scheduled update for June 14th took place. Rainbow Islands (The Gauntlet) now available to play, banners and best times awarded for Rainbow Islands dungeons, SP update to refill at end of each dungeon and when damage is dealt/received, Guards class released, smaller maps for increased stability and mobility, many fixes and quests, (Zyzzles fixed for Lizzie), banners and stats displayed on profile pages.
27 May 10 - Server rebooted for minor updates which you "will probably not notice ingame" (winter hunter's clothing changed again).
26 May 10 - Experience formula tweaked for character/mob level difference, sell items interface improved, logout and gift gold buttons, fixes for certain hairs, skills, and quests, winter hunter's clothing changed.
You can only transfer your character once, so buy any gold you want transferred before you transfer your character.
Make sure you transfer before the game launches or else someone else might steal your username and you won't be able to transfer your gold.
17 March 10 - Official Sacred Seasons 2 Information
Launch Date:22 April 10
Game Title - The game will be called 'Sacred Seasons 2', though the current game may become known as "Sacred Seasons Classic".
Character Names - There will be a 7 day window before the release of the game where users will have an opportunity to claim their username. You will need you current user name and password to do this.
If you do not know your Sacred Seasons password (example: playing through Kongregate or Facebook), type "/p" into the chat. The /p command will give your Sacred Seasons password.
Specific information on how to complete this process will be given shortly before the 7-day window begins.
Gold - Any gold purchased after Feb. 15th can be transferred at a rate of 1 to 1. (Gold remains in the Sacred Seasons Classic account) That includes the last $100 sale (Sacred Hat/Helmet). You can continue to purchase gold right up until the release of the new game with the knowledge that you can spend that same amount in the new Sacred Seasons when it goes online.
Any gold purchased before Feb. 15th will be transferable at a rate of 10 to 1. This is all gold ever purchased, and whether you have spent it or not, we are still going to make sure you are starting with something when the new product arrives. (No items or silver will be transferred)
Experience - All characters, new or transferred, with start at Level 1. No experience will transfer to the new game.
Availability - For the first three months of release, Sacred Seasons 2 will be available only through http://www.sacredseasons.com and through Kongregate, then it will also be made available on additional sites. The game will also have a component that can be downloaded to play it directly.
Classes - There will be 24 classes to discover and play during the game, with the ability to switch between classes. 4 classes will be unlocked at the start of the game: Clown, Hunter, Soldier, and Witch. Similar to the existing system, players will be able to change classes without any losses to their previous class.
Seasons - There will be 4 seasons available to play, each class having a specific sub-class, such as Winter Hunter, or Spring Witch. Changing seasons will require more effort, including a cost of silver currency.
Environments - Players will no longer need to click to change every screen, and instead will be able to freely run around an area as it was intended while the screen scrolls.
Combat - Bonuses and weaknesses will play a huge part of battles now. Season bonuses, weapon bonuses, monster strengths and weaknesses, classes with a unique feel and much more.
Status - Sleep, charm, KO, poison, conceal, focus, and over a dozen more statuses have been added to the combat.
The information here is provided by players of the game, so it might not always be accurate or up to date. Should you encounter errors please report them in the Feedback Section. Please familiarize yourself with the Editing Guide before contributing.