FANDOM


Skill Class Level End Class Level Season Level End Season Level Cost Sp Effect
Cold Blood I 60 170 60 113 600 Slow [50%/1 turn] self. Increase self's Attack and Accuracy [125%/1 turn].
Cold Blood II 170 320 113 213 700 Slow [50%/1 turn] self. Increase self's Attack and Accuracy [150%/1 turn].
Cold Blood III 320 430 213 287 800 Slow [50%/1 turn] self. Increase self's Attack and Accuracy [175%/1 turn].
Cold Blood IV 430 287 900 Slow [50%/1 turn] self. Increase self's Attack and Accuracy [200%/1 turn].
Dash I 5 85 5 57 700 Increase Agility [125%/6 turns] of target ally.
Dash II 85 180 57 120 800 Increase Agility [125%/7 turns] of target ally.
Dash III 180 240 120 160 900 Increase Agility [150%/7 turns] of target ally.
Dash IV 240 350 160 233 1000 Increase Agility [175%/7 turns] of target ally.
Dash V 350 410 233 273 1100 Increase Agility [175%/8 turns] of target ally.
Dash VI 410 273 1200 Increase Agility [200%/8 turns] of target ally.
Dim 40 40 500 Return your Resistance, Attack, Agility, and Accuracy to normal and make yourself immune to changes in these attributes for 3 turns.
Double Strike I 1 25 1 17 300 Hasten [99%/2 turns] self. Reduce self's Attack [20%/2 turns].
Double Strike II 25 100 17 67 325 Hasten [99%/2 turns] self.
Double Strike III 100 160 67 107 350 Hasten [99%/2 turns] self. Increase self's Attack [20%/2 turns].
Glowing Gills I 20 120 20 80 1300 Increase the Agility [100%/10 turns] and Resistance [95%/10 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/10 turns].
Glowing Gills II 120 220 80 147 1350 Increase the Agility [100%/10 turns] and Resistance [105%/10 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/10 turns].
Glowing Gills III 220 300 147 200 1400 Increase the Agility [100%/13 turns] and Resistance [105%/13 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/13 turns].
Glowing Gills IV 300 400 200 267 1450 Increase the Agility [100%/13 turns] and Resistance [115%/13 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/13 turns].
Glowing Gills V 400 470 267 313 1500 Increase the Agility [100%/15 turns] and Resistance [115%/15 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/15 turns].
Glowing Gills VI 470 313 1550 Increase the Agility [100%/15 turns] and Resistance [125%/15 turns] of all allies. Has a 25% chance per ally to Regenerate [20%/15 turns].
Out of Water I 50 140 50 93 500 Poison [125%/3 turns] and Hasten [50%/3] target enemy.
Out of Water II 140 260 93 173 600 Poison [150%/3 turns] and Hasten [50%/3] target enemy.
Out of Water III 260 370 173 247 700 Poison [150%/4 turns] and Hasten [50%/4] target enemy.
Out of Water IV 370 450 247 300 800 Poison [150%/4 turns] and Hasten [75%/4] target enemy.
Out of Water V 450 300 900 Poison [175%/4 turns] and Hasten [75%/4] target enemy.
Quadra Strike I 340 380 227 253 500 Hasten [99%/4 turns] self. Reduce self's Attack [20%/4 turns].
Quadra Strike II 380 460 253 307 525 Hasten [99%/4 turns] self.
Quadra Strike III 460 307 550 Hasten [99%/4 turns] self. Increase self's Attack [20%/4 turns].
Reckless Blow I 15 95 15 63 750 Deal [225%] damage to target enemy. Slow [50%/1 turn] self.
Reckless Blow II 95 130 63 87 775 Deal [250%] damage to target enemy. Slow [50%/1 turn] self.
Reckless Blow III 130 230 87 153 800 Deal [275%] damage to target enemy. Slow [50%/1 turn] self.
Reckless Blow IV 230 310 153 207 825 Deal [300%] damage to target enemy. Slow [50%/1 turn] self.
Reckless Blow V 310 440 207 293 850 Deal [325%] damage to target enemy. Slow [50%/1 turn] self.
Reckless Blow VI 440 293 875 Deal [350%] damage to target enemy. Slow [50%/1 turn] self.
Recon I 10 150 10 100 650 Increase group's Accuracy [45%/9 turns].
Recon II 150 280 100 187 700 Increase group's Accuracy [50%/9 turns].
Recon III 280 420 187 280 750 Increase group's Accuracy [55%/9 turns].
Recon IV 420 280 800 Increase group's Accuracy [60%/9 turns].
Shimmer I 40 110 40 73 500 Increase self's Resistance [300%/15 turns]. Decrease self's Attack, Accuracy and Agility [30%/15 turns].
Shimmer II 110 210 73 140 550 Increase self's Resistance [325%/15 turns]. Decrease self's Attack, Accuracy and Agility [28%/15 turns].
Shimmer III 210 290 140 193 600 Increase self's Resistance [350%/17 turns]. Decrease self's Attack, Accuracy and Agility [26%/17 turns].
Shimmer IV 290 390 193 260 650 Increase self's Resistance [375%/17 turns]. Decrease self's Attack, Accuracy and Agility [24%/17 turns].
Shimmer V 390 260 700 Increase self's Resistance [400%/20 turns]. Decrease self's Attack, Accuracy and Agility [22%/20 turns].
Splash I 30 270 30 180 600 Inept [1 turn] all enemies.
Splash II 270 360 180 240 800 Inept [2 turns] all enemies.
Splash III 360 240 1000 Inept [3 turns] all enemies.
Swift Current I 75 190 75 127 1500 Hasten [99%/2 turns] all allies.
Swift Current II 190 330 127 220 1600 Hasten [99%/3 turns] all allies.
Swift Current III 330 499 220 333 1700 Hasten [99%/4 turns] all allies.
Swift Current IV 499 333 1800 Hasten [99%/5 turns] all allies.
Triple Strike I 160 200 107 133 400 Hasten [99%/3 turns] self. Reduce self's Attack [20%/3 turns].
Triple Strike II 200 250 133 167 425 Hasten [99%/3 turns] self.
Triple Strike III 250 340 167 227 450 Hasten [99%/3 turns] self. Increase self's Attack [20%/3 turns].