FANDOM


Skill Class Level End Class Level Season Level End Season Level Cost Sp Effect
Bind I 1 100 1 66 300 Inept [1 turn] target enemy.
Bind II 100 200 66 132 400 Inept [2 turns] target enemy.
Bind III 200 340 132 224 500 Inept [3 turns] target enemy.
Bind IV 340 224 600 Inept [4 turns] target enemy.
Clarity 1 1 Passive Immunity to the Confusion effect.
Cure I 5 35 5 23 300 Heal [15% + 100 HP] target ally.
Cure II 35 85 23 56 350 Heal [15% + 250 HP] and remove the Poison effect from target ally.
Cure III 85 145 56 96 400 Heal [16%] and remove the Poison effect from target ally.
Cure IV 145 224 96 148 425 Heal [17%] and remove the Poison effect from target ally.
Cure V 224 335 148 221 450 Heal [18%] and remove the Poison effect from target ally.
Cure VI 335 415 221 274 475 Heal [19%] and remove the Poison effect from target ally.
Cure VII 415 274 500 Heal [20%] and remove the Poison effect from target ally.
Dipped Barbs I 1 25 1 17 200 Poison [100%/2 turns] target enemy.
Dipped Barbs II 25 75 17 50 250 Poison [115%/2 turns] target enemy.
Dipped Barbs III 75 150 50 100 300 Poison [130%/2 turns] target enemy.
Dipped Barbs IV 150 225 100 150 400 Poison [130%/2 turns] and Confuse [1 turn] target enemy.
Dipped Barbs V 225 350 150 233 450 Poison [145%/2 turns] and Confuse [1 turn] target enemy.
Dipped Barbs VI 350 475 233 317 550 Poison [145%/2 turns] and Confuse [2 turns] target enemy.
Dipped Barbs VII 475 317 600 Poison [160%/2 turns] and Confuse [2 turns] target enemy.
Life Jerky I 15 85 15 56 700 Regenerate [15%/6 turns] target ally.
Life Jerky II 85 155 56 102 800 Regenerate [18%/6 turns] target ally.
Life Jerky III 155 235 102 155 1000 Regenerate [18%/8 turns] target ally.
Life Jerky IV 235 325 155 215 1100 Regenerate [21%/8 turns] target ally.
Life Jerky V 325 425 215 283 1300 Regenerate [21%/10 turns] target ally.
Life Jerky VI 425 283 1400 Regenerate [24%/10 turns] target ally.
Magic Bullet I 25 95 25 63 600 Deal [150%] damage to target enemy and reduce target's Resistance [20%/5 turns].
Magic Bullet II 95 185 63 122 700 Deal [150%] damage to target enemy and reduce target's Resistance [35%/5 turns].
Magic Bullet III 185 285 122 188 800 Deal [175%] damage to target enemy and reduce target's Resistance [35%/5 turns].
Magic Bullet IV 285 400 188 264 900 Deal [175%] damage to target enemy and reduce target's Resistance [50%/5 turns].
Magic Bullet V 400 264 1000 Deal [200%] damage to target enemy and reduce target's Resistance [50%/5 turns].
Organize I 110 200 73 133 1500 Increase all allies' Defense, Attack, and Luck [40%/13 turns].
Organize II 200 290 133 193 1650 Increase all allies' Defense, Attack, and Luck [50%/13 turns].
Organize III 290 380 193 253 1800 Increase all allies' Defense, Attack, and Luck [50%/15 turns].
Organize IV 380 480 253 320 1950 Increase all allies' Defense, Attack, and Luck [60%/15 turns].
Organize V 480 320 2150 Increase all allies' Defense, Attack, and Luck [70%/15 turns].
Quick Draw I 75 200 75 133 1100 Haste [90%/1] self. Increase self's Attack, Accuracy, and Luck [80%/1].
Quick Draw II 200 320 133 213 1200 Haste [90%/2] self. Increase self's Attack, Accuracy, and Luck [90%/2].
Quick Draw III 320 499 213 333 1300 Haste [90%/3] self. Increase self's Attack, Accuracy, and Luck [100%/3].
Quick Draw IV 499 333 1400 Haste [90%/4] self. Increase self's Attack, Accuracy, and Luck [110%/4].
Shoot-Out I 40 110 40 73 1000 Berserk [50%/5 turns] all enemies all allies.
Shoot-Out II 110 200 73 132 1000 Berserk [75%/5 turns] all enemies all allies.
Shoot-Out III 200 310 132 205 1000 Berserk [100%/5 turns] all enemies all allies.
Shoot-Out IV 310 430 205 284 1250 Berserk [100%/5 turns] all allies. Berserk [50%/5 turns] all enemies.
Shoot-Out V 430 284 1500 Berserk [125%/5 turns] all allies. Berserk [50%/5 turns] all enemies.
Silver Bullet I 25 95 25 63 600 Deal [150%] damage to target enemy and reduce target's Defense [20%/5 turns].
Silver Bullet II 95 185 63 122 700 Deal [150%] damage to target enemy and reduce target's Defense [35%/5 turns].
Silver Bullet III 185 285 122 188 800 Deal [175%] damage to target enemy and reduce target's Defense [35%/5 turns].
Silver Bullet IV 285 400 188 264 900 Deal [175%] damage to target enemy and reduce target's Defense [50%/5 turns].
Silver Bullet V 400 264 1000 Deal [200%] damage to target enemy and reduce target's Defense [50%/5 turns].
Track I 10 50 10 33 600 Increase all allies' defense [30%/10 turns], Attack and Luck [15%/10 turns].
Track II 50 110 33 73 700 Increase all allies' defense [40%/10 turns], Attack and Luck [15%/10 turns].
Track III 110 200 73 133 800 Increase all allies' defense [40%/10 turns], Attack and Luck [20%/10 turns].
Track IV 200 290 133 193 850 Increase all allies' defense [40%/12 turns], Attack and Luck [20%/12 turns].
Track V 290 380 193 253 950 Increase all allies' defense [50%/12 turns], Attack and Luck [20%/12 turns].
Track VI 380 480 253 320 1000 Increase all allies' defense [50%/12 turns], Attack and Luck [25%/12 turns].
Track VII 480 320 1100 Increase all allies' defense [50%/15 turns], Attack and Luck [25%/15 turns].