FANDOM


Skill Class Level End Class Level Season Level End Season Level Cost Sp Effect
Ankle Shot I 1 85 1 57 600 Deals [125%] Damage to target enemy. Reduce the target's Agility [20%/3 turns] and remove any active slows or hastes.
Ankle Shot II 85 180 57 120 625 Deals [150%] Damage to target enemy. Reduce the target's Agility [20%/3 turns] and remove any active slows or hastes.
Ankle Shot III 180 240 120 160 650 Deals [150%] Damage to target enemy. Reduce the target's Agility [25%/4 turns] and Slow [20%/4 turns].
Ankle Shot IV 240 340 160 227 675 Deals [175%] Damage to target enemy. Reduce the target's Agility [25%/4 turns] and Slow [20%/4 turns].
Ankle Shot V 340 410 227 273 700 Deals [175%] Damage to target enemy. Reduce the target's Agility [30%/5 turns] and Slow [40%/5 turns].
Ankle Shot VI 410 273 725 Deals [200%] Damage to target enemy. Reduce the target's Agility [30%/5 turns] and Slow [40%/5 turns].
Critical Shooting 1 1 Passive All of the Sniper's single target damaging skills have a 5% chance to do critical damage for twice their normal value.
Field Rations I 40 180 40 120 1000 Heal [15%] self and heal all allies [5%].
Field Rations II 180 270 120 180 1100 Heal [20%] self and heal all allies [5%].
Field Rations III 270 340 180 227 1200 Heal [20%] self and heal all allies [10%].
Field Rations IV 340 430 227 287 1300 Heal [25%] self and heal all allies [10%].
Field Rations V 430 287 1400 Heal [25%] self and heal all allies [15%].
Headshot I 20 100 20 100 2910 Deal [500%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot II 100 200 100 200 3325 Deal [520%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot III 200 300 200 300 3990 Deal [540%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot IV 300 400 300 400 4655 Deal [560%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot V 400 500 400 500 5320 Deal [580%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VI 500 600 500 600 5985 Deal [600%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VII 600 700 600 700 6650 Deal [620%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot VIII 700 800 700 800 7315 Deal [640%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot IX 800 900 800 900 7980 Deal [660%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot X 900 900 8645 Deal [680%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Headshot XI 1000 1000 9310 Deal [700%] Damage to target enemy. Consumes the remainder of the Sniper's SP.
Heightened Reflexes 1 1 Passive All of the Summer Sniper's unique skills will Haste [50%/1 turn] itself.
Mud Bath I 75 210 75 140 800 Euphoria [95%/5 turns] self.
Mud Bath II 210 320 140 213 950 Euphoria [105%/5 turns] self.
Mud Bath III 320 499 213 333 1100 Euphoria [115%/5 turns] self.
Mud Bath IV 499 333 1250 Euphoria [125%/5 turns] self.
Murk Shell I 50 160 50 107 750 Deal [125%] Damage to target enemy and reduce target's accuracy [99%/1 turn].
Murk Shell II 160 310 107 207 775 Deal [130%] Damage to target enemy and reduce target's accuracy [99%/1 turn].
Murk Shell III 310 380 207 253 800 Deal [135%] Damage to target enemy and reduce target's accuracy [99%/1 turn].
Murk Shell IV 380 460 253 307 825 Deal [140%] Damage to target enemy and reduce target's accuracy [99%/1 turn].
Murk Shell V 460 307 850 Deal [150%] Damage to target enemy and reduce target's accuracy [99%/1 turn].
Patience I 5 50 5 33 720 Restore [400] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience II 50 100 33 67 835 Restore [425] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience III 100 150 67 100 950 Restore [450] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience IV 150 200 100 133 1065 Restore [475] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience V 200 250 133 167 1180 Restore [500] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VI 250 300 167 200 1295 Restore [525] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VII 300 350 200 233 1410 Restore [550] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience VIII 350 400 233 267 1525 Restore [575] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience IX 400 450 267 300 1640 Restore [600] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience X 450 500 300 333 1755 Restore [625] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XI 500 550 333 367 1870 Restore [650] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XII 550 600 367 400 1985 Restore [675] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XIII 600 650 400 433 2100 Restore [700] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XIV 650 700 433 467 2215 Restore [725] SP and remove slows/hates from self. CritX [5/3 turns] self.
Patience XV 700 467 2330 Restore [750] SP and remove slows/hates from self. CritX [5/3 turns] self.
Sharpshooter 1 1 Passive The Sniper starts combat off with xCrit [5x/4 turns].
Silt Shield I 10 90 10 60 675 Increase the Defense and Resistance [50%/10 turns] of target Ally
Silt Shield II 90 170 60 113 700 Increase the Defense and Resistance [60%/10 turns] of target Ally
Silt Shield III 170 260 113 173 725 Increase the Defense and Resistance [70%/10 turns] of target Ally
Silt Shield IV 260 330 173 220 750 Increase the Defense and Resistance [80%/10 turns] of target Ally
Silt Shield V 330 470 220 313 775 Increase the Defense and Resistance [90%/10 turns] of target Ally
Silt Shield VI 470 313 800 Increase the Defense and Resistance [100%/10 turns] of target Ally
Splatter I 30 110 30 73 650 Deal [30%] Damage to all enemies and reduce all enemies' Accuracy [25%/5 turns].
Splatter II 110 190 73 127 675 Deal [30%] Damage to all enemies and reduce all enemies' Accuracy [30%/5 turns].
Splatter III 190 290 127 193 700 Deal [40%] Damage to all enemies and reduce all enemies' Accuracy [30%/5 turns].
Splatter IV 290 360 193 240 725 Deal [40%] Damage to all enemies and reduce all enemies' Accuracy [35%/5 turns].
Splatter V 360 440 240 293 750 Deal [50%] Damage to all enemies and reduce all enemies' Accuracy [35%/5 turns].
Splatter VI 440 293 775 Deal [50%] Damage to all enemies, and reduce all enemies' Accuracy [40%/5 turns].