Sacred Seasons 2 Wiki
Advertisement
Skill Class Level End Class Level Season Level End Season Level Cost Sp Effect
First Aid I 1 40 1 27 400 Heal [10%] self. Heal self an additional 100 HP.
First Aid II 40 99 27 66 425 Heal [10%] self. Heal self an additional 300 HP.
First Aid III 99 199 66 133 475 Heal [13%] self. Heal self an additional 500 HP.
First Aid IV 199 299 133 199 500 Heal [13%] self. Heal self an additional 750HP.
First Aid V 299 399 199 266 575 Heal [16%] self. Heal self an additional 1000 HP.
First Aid VI 399 499 266 333 600 Heal [16%] self. Heal self an additional 1350 HP.
First Aid VII 499 333 675 Heal [20%] self. Heal self an additional 1750 HP.
Heat Stroke I 35 80 35 53 750 Decrease all enemies' Defense and Resistance [20%/10].
Heat Stroke II 80 150 53 100 800 Decrease all enemies' Defense and Resistance [25%/10].
Heat Stroke III 150 265 100 177 900 Decrease all enemies' Defense and Resistance [25%/12].
Heat Stroke IV 265 380 177 253 1000 Decrease all enemies' Defense and Resistance [30%/12].
Heat Stroke V 380 480 253 320 1100 Decrease all enemies' Defense and Resistance [40%/12].
Heat Stroke VI 480 320 1300 Decrease all enemies' Defense and Resistance [40%/15].
Heavy Hands I 10 50 10 33 300 Bravery [60%/4 turns] target ally.
Heavy Hands II 50 110 33 73 325 Bravery [70%/4 turns] target ally.
Heavy Hands III 110 200 73 133 350 Bravery [70%/5 turns] target ally.
Heavy Hands IV 200 290 133 193 375 Bravery [80%/5 turns] target ally.
Heavy Hands V 290 380 193 253 400 Bravery [90%/5 turns] target ally.
Heavy Hands VI 380 480 253 320 425 Bravery [95%/5 turns] target ally.
Heavy Hands VII 480 320 450 Bravery [100%/5 turns] target ally.
Leather Skin I 5 35 5 23 175 Increase target ally's defense [50%/10 turns].
Leather Skin II 35 90 23 60 200 Increase target ally's defense [65%/10 turns].
Leather Skin III 90 155 60 103 225 Increase target ally's defense [65%/11 turns].
Leather Skin IV 155 230 103 153 250 Increase target ally's defense [75%/11 turns].
Leather Skin V 230 320 153 213 275 Increase target ally's defense [75%/12 turns].
Leather Skin VI 320 415 213 277 300 Increase target ally's defense [90%/12 turns].
Leather Skin VII 415 499 277 333 325 Increase target ally's defense [90%/13 turns].
Leather Skin VIII 499 333 350 Increase target ally's defense [100%/14 turns].
Oasis I 50 150 50 100 1350 Heal [15%] target ally.
Oasis II 150 260 100 173 1450 Heal [20%] target ally.
Oasis III 260 370 173 247 1550 Heal [25%] target ally.
Oasis IV 370 247 1650 Heal [30%] target ally.
Pierce I 1 21 1 14 125 Reduce target enemy's defense [25%/10 turns].
Pierce II 21 45 14 30 125 Reduce target enemy's defense [30%/10 turns].
Pierce III 45 85 30 57 150 Reduce target enemy's defense [30%/11 turns].
Pierce IV 85 165 57 110 150 Reduce target enemy's defense [35%/11 turns].
Pierce V 165 275 110 183 200 Reduce target enemy's defense [40%/12 turns].
Pierce VI 275 360 183 240 250 Reduce target enemy's defense [45%/13 turns].
Pierce VII 360 460 240 307 300 Reduce target enemy's defense [45%/14 turns].
Pierce VIII 460 307 350 Reduce target enemy's defense [50%/15 turns].
Sands of Time I 25 90 25 60 450 Hasten [25%/10] target ally.
Sands of Time II 90 190 60 127 475 Hasten [28%/11] target ally.
Sands of Time III 190 280 127 187 550 Hasten [31%/12] target ally.
Sands of Time IV 280 375 187 250 600 Hasten [34%/13] target ally.
Sands of Time V 375 499 250 333 650 Hasten [37%/14] target ally.
Sands of Time VI 499 333 700 Hasten [40%/15] target ally.
Sandstorm I 75 175 75 117 700 Decrease all enemies' Accuracy and Agility [65%/3].
Sandstorm II 175 320 117 213 800 Decrease all enemies' Accuracy and Agility [75%/4].
Sandstorm III 320 475 213 317 900 Decrease all enemies' Accuracy and Agility [85%/5].
Sandstorm IV 475 317 1000 Decrease all enemies' Accuracy and Agility [95%/6].
Sun Coat I 15 65 15 43 700 Increase all allies' Defense and Resistance [30%/10 turns].
Sun Coat II 65 125 43 83 725 Increase all allies' Defense and Resistance [40%/10 turns].
Sun Coat III 125 255 83 170 775 Increase all allies' Defense and Resistance [50%/11 turns].
Sun Coat IV 255 380 170 253 850 Increase all allies' Defense and Resistance [50%/13 turns].
Sun Coat V 380 475 253 317 900 Increase all allies' Defense and Resistance [60%/13 turns].
Sun Coat VI 475 317 1000 Increase all allies' Defense and Resistance [75%/15 turns].
Wild Swing I 1 25 1 17 200 Deal [110%] damage to target enemy. Has a 35% chance to Stun [1 turn] the target.
Wild Swing II 25 60 17 40 200 Deal [125%] damage to target enemy. Has a 35% chance to Stun [1 turn] the target.
Wild Swing III 60 130 40 87 225 Deal [125%] damage to target enemy. Has a 60% chance to Stun [1 turn] the target.
Wild Swing IV 130 210 87 140 300 Deal [125%] damage to target enemy. Has a 60% chance to Stun [2 turns] the target.
Wild Swing V 210 305 140 203 350 Deal [140%] damage to target enemy. Has a 60% chance to Stun [2 turns] the target.
Wild Swing VI 305 410 203 273 375 Deal [140%] damage to target enemy. Has a 85% chance to Stun [2 turns] the target.
Wild Swing VII 410 490 273 327 400 Deal [140%] damage to target enemy. Has a 100% chance to Stun [2 turns] the target.
Wild Swing VIII 490 327 500 Deal [150%] damage to target enemy. Has a 100% chance to Stun [2 turns] the target.
Advertisement